Skip to main content
NGL Games Logo×

PHYSICS AND GAMEPLAY

← Back to Blog

Physics and Gameplay

Why are physics so fun

By Nico
Game Design

Why Physics Makes Games More Fun

And how it fuels emergent gameplay

Physics is one of the secret ingredients that makes games feel alive. Even simple systems: gravity, friction, momentum; can transform an interaction from “press button, get result” into something dynamic, expressive, and often surprising.

For as long as people have played, toys have basically been little physics labs. Yo-yos spin and fall, tops balance through rotation, marbles collide, darts arc through the air; everything relies on motion, weight, and force to create fun. Long before digital games existed, play was all about experimenting with real-world physics, and that same instinct carries straight into modern game design.

Movement With Personality

When a character or object responds to forces instead of fixed animations, every motion carries a sense of weight and intention. Tiny variations, how fast you move, where you land, what you bump into; create moments that feel handcrafted even though they’re just the natural result of the simulation.

Systems That Collide (Literally)

Physics brings interactions that designers don’t have to script. A rolling crate knocks over an enemy. A misplaced jump sends the player bouncing into a shortcut. A stack of objects collapses in a way no one predicted. These unscripted outcomes feel magical because they’re earned, not authored.

Skill Through Feel

Physics-driven mechanics naturally reward mastery. Players learn timing, momentum, and space the same way they do in real life. The feeling of seeing the chain reactions of your actions is addicting, even when the path there wasn’t perfectly predictable.

Joy From the Unexpected

The best emergent events come from systems that surprise both the player and the developer. It could be a lucky bounce, a chaotic chain reaction, or an improvised solution to a challenge. When a game’s rules are grounded in physics, the possibility space opens wide.

Where am I going with this?

Physics is a source of personality, creativity, and endless replayability. By letting forces, collisions, and constraints shape the experience, games tap into the same playful curiosity that’s driven humans to mess with yo-yos, dice, tops, and toys for centuries.

Even for me as the developer, there is something so attractive about testing my game, I sometimes get so lost in it and procrastinate the development due to how engaging the prototype can be.

And thinking about how it fits into the business model, because programming physics takes such a higher understanding of maths and physical processes, the competition is much lower.

This is something I learned when I decided to become a software engineer too, the higher the skill ceiling, the lower the competition, the greater the chances of success.

Talk later,

Nico